

J Funnily enough Ricky Brewer, one of our marketing guys, hasn’t lost a game yet.

NF: Ah, that has to be one of the core writers, Derek Sinclair….although I reckon he cheats. GRIM: Time for truth… who is the best Halo: Fleet Battles player at Spartan Games? Just the mental image of a Spartan rampaging through a Covenant vessel after a boarding action makes me want to roll some dice. But don’t get too close!Īs for the Covenant player: protect the CCS as it is a perfect partner for the SDV Heavy Corvettes, and when you get your ORS Heavy Cruiser in close just enjoy the mayhem! Don’t obsess with the larger vessels, if you see a large battle group of frigates, make sure you deal with them…together they can sting.Īnd for both players, don’t forget about your boarding actions, they’re the truly cinematic moments of the game. Picking on the CCS Battlecruiser is a good thing, its lack of a Cloak makes it a prime target for Archer Missiles at long range. They need to Hard Burn their engines and get in close, pound the Covenant ships with MACs and get as many Vulnerable Tokens on the enemy as possible. GRIM: Throughout your testing of the game internally, are there any particular strategies or play styles that have become specifically popular? We couldn’t have done it without the entire team at 343 Industries supporting us every step along the way. But the assistance we got, especially from folk like Kenneth and Rick, just made it come together. They’re huge Halo fans and being able to realize brand new designs – the ORS Heavy Cruiser and Epoch-class Heavy Carriers being great examples – is a dream come true for them.Īs to challenges, well we’ve got a fantastically well-established product and canon to live up to, with millions of fans, so we really had to lift our game to make sure we got it right.

How cool is that?!īeing able to make models of ships that have just been ‘talked about’ is something that makes my 3D artists very happy – which is always a good thing. I mean, we got access to years and years of concept work. The close cooperation with my design team by 343 made our lives a lot smoother, and massive fun. Neil Fawcett: Wow, what a question…Where to start? Can I write a few thousand words as an answer!? Personally I have been blown away by the way the team at 343/Microsoft have allowed us to literally play in their ‘sandbox’ the way we’ve been allowed to contribute to the dialogue. What has been your favorite aspect of working in the Halo universe in particular? Any specific ways that the Halo sandbox has excited or challenged the SG team? GrimBrother One: Spartan Games already had an impressive tabletop pedigree coming into this project.
